For Dungeon Masters

Stop prepping sessions from a blank page

Plot Compass has structures built for tabletop RPGs, with guiding questions at every stage. Pick one, fill in what you know, and show up to the session with a plan

Structures built for TTRPGs

Five Room Dungeon, Session Structure, Campaign Arc — plus narrative frameworks from fiction like Story Circle and the Hero's Journey. Pick one and start filling in the stages

Questions that get you unstuck

Each stage has guiding questions — "What disrupts the status quo?" or "What does the party stand to lose?" Good for the weeks when you open your prep doc and draw a blank

Loose enough to survive your players

Plot Compass gives you an outline, not a screenplay. When your players go sideways, you can adapt without throwing everything out

Plot Compass showing a campaign outline using the Five Room Dungeon structure

Good places to start

Five Room Dungeon

Five encounters that make a complete adventure — works for dungeons, buildings, forests, social events, any contained scenario

Session Structure

Plan a single session: hooks, encounters, pacing, and a satisfying ending

Campaign Arc

A loose structure for long campaigns — more like phases your story might move through over months of play

Adventure Arc

For multi-session adventures (three to six sessions) that form a complete arc inside a larger campaign

Show up with a plan

Pick a structure, answer the questions, and walk into session one with an outline. Plot Compass handles the prep — you handle the table

Start outlining